<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="AshliShader"
	ProjectGUID="{2F72A8B3-E1FD-4834-AD56-0B16F850C2FB}">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="Debug"
			IntermediateDirectory="Debug"
			ConfigurationType="2">
			<Tool
				Name="VCCLCompilerTool"
				AdditionalOptions="/Gm /GX /ZI /I &quot;.&quot; /D &quot;WIN32&quot; /D &quot;_DEBUG&quot; /YX /GZ /c"
				Optimization="0"
				AdditionalIncludeDirectories="&quot;C:\Program Files\Alias\Maya8.0\include&quot;;.\Ashli\include"
				PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS,_AFXDLL,_MBCS,NT_PLUGIN,REQUIRE_IOSTREAM"
				RuntimeLibrary="3"
				PrecompiledHeaderFile="Debug/glslTestShader.pch"
				WarningLevel="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/subsystem:windows /dll /incremental:yes /debug /machine:I386 /export:initializePlugin /export:uninitializePlugin"
				AdditionalDependencies="Foundation.lib OpenMaya.lib OpenMayaUI.lib OpenMayaFX.lib OpenMayaRender.lib Image.lib OpenGL32.lib AshliFX.lib"
				OutputFile="Debug\glslTestShader.mll"
				AdditionalLibraryDirectories="&quot;C:\Program Files\Alias\Maya8.0\lib&quot;;.\Ashli\lib"
				ProgramDatabaseFile="Debug/glslTestShader.pdb"
				ImportLibrary="Debug/glslTestShader.lib"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="Release"
			IntermediateDirectory="Release"
			ConfigurationType="2">
			<Tool
				Name="VCCLCompilerTool"
				AdditionalOptions="/GX /I &quot;.&quot; /YX /c"
				Optimization="2"
				AdditionalIncludeDirectories="&quot;C:\Program Files\Alias\Maya8.0\include&quot;;.\Ashli\include"
				PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS,_AFXDLL,_MBCS,NT_PLUGIN,REQUIRE_IOSTREAM"
				RuntimeLibrary="2"
				PrecompiledHeaderFile="Release/glslTestShader.pch"
				WarningLevel="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/subsystem:windows /incremental:no /machine:I386 /export:initializePlugin /export:uninitializePlugin"
				AdditionalDependencies="Foundation.lib OpenMaya.lib OpenMayaUI.lib OpenMayaFX.lib OpenMayaRender.lib Image.lib OpenGL32.lib AshliFX.lib Ashli.lib"
				OutputFile="Release\glslTestShader.mll"
				AdditionalLibraryDirectories="&quot;C:\Program Files\Alias\Maya8.0\lib&quot;;.\Ashli\lib"
				ProgramDatabaseFile="Release/glslTestShader.pdb"
				ImportLibrary="Release/glslTestShader.lib"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Release 8.0|Win32"
			OutputDirectory="$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="2">
			<Tool
				Name="VCCLCompilerTool"
				AdditionalOptions="/GX /I &quot;.&quot; /YX /c"
				Optimization="2"
				AdditionalIncludeDirectories="&quot;C:\Program Files\Alias\Maya8.0\include&quot;;.\Ashli\include"
				PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS,_AFXDLL,_MBCS,NT_PLUGIN,REQUIRE_IOSTREAM"
				RuntimeLibrary="2"
				PrecompiledHeaderFile="Release/glslTestShader.pch"
				WarningLevel="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/subsystem:windows /incremental:no /machine:I386 /export:initializePlugin /export:uninitializePlugin"
				AdditionalDependencies="Foundation.lib OpenMaya.lib OpenMayaUI.lib OpenMayaFX.lib OpenMayaRender.lib Image.lib OpenGL32.lib AshliFX.lib Ashli.lib"
				OutputFile="$(ConfigurationName)\glslTestShader.mll"
				AdditionalLibraryDirectories="&quot;C:\Program Files\Alias\Maya8.0\lib&quot;;.\Ashli\lib"
				ProgramDatabaseFile="$(ConfigurationName)/glslTestShader.pdb"
				ImportLibrary="$(ConfigurationName)/glslTestShader.lib"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Debug 8.0|Win32"
			OutputDirectory="$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="2">
			<Tool
				Name="VCCLCompilerTool"
				AdditionalOptions="/Gm /GX /ZI /I &quot;.&quot; /D &quot;WIN32&quot; /D &quot;_DEBUG&quot; /YX /GZ /c"
				Optimization="0"
				AdditionalIncludeDirectories="&quot;C:\Program Files\Alias\Maya8.0\include&quot;;.\Ashli\include"
				PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS,_AFXDLL,_MBCS,NT_PLUGIN,REQUIRE_IOSTREAM"
				RuntimeLibrary="3"
				PrecompiledHeaderFile="Debug/glslTestShader.pch"
				WarningLevel="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/subsystem:windows /dll /incremental:yes /debug /machine:I386 /export:initializePlugin /export:uninitializePlugin"
				AdditionalDependencies="Foundation.lib OpenMaya.lib OpenMayaUI.lib OpenMayaFX.lib OpenMayaRender.lib Image.lib OpenGL32.lib AshliFX.lib"
				OutputFile="Debug\glslTestShader.mll"
				AdditionalLibraryDirectories="&quot;C:\Program Files\Alias\Maya8.0\lib&quot;;.\Ashli\lib"
				ProgramDatabaseFile="Debug/glslTestShader.pdb"
				ImportLibrary="Debug/glslTestShader.lib"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp">
			<File
				RelativePath=".\AshliPluginMain.cpp">
			</File>
			<File
				RelativePath=".\defaultShader.cpp">
			</File>
			<File
				RelativePath=".\glExtensions.cpp">
			</File>
			<File
				RelativePath=".\glslFXShader.cpp">
			</File>
			<File
				RelativePath=".\GLSLShaderNode.cpp">
			</File>
			<File
				RelativePath=".\hlslFXShader.cpp">
			</File>
			<File
				RelativePath=".\hlslFXShader2.cpp">
			</File>
			<File
				RelativePath=".\Observer.cpp">
			</File>
			<File
				RelativePath=".\ResourceManager.cpp">
			</File>
			<File
				RelativePath=".\shader.cpp">
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h">
			<File
				RelativePath=".\DefaultShader.h">
			</File>
			<File
				RelativePath=".\glExtensions.h">
			</File>
			<File
				RelativePath=".\glslFXShader.h">
			</File>
			<File
				RelativePath=".\GLSLShaderNode.h">
			</File>
			<File
				RelativePath=".\hlslFXShader.h">
			</File>
			<File
				RelativePath=".\hlslFXShader2.h">
			</File>
			<File
				RelativePath=".\Observer.h">
			</File>
			<File
				RelativePath=".\ResourceManager.h">
			</File>
			<File
				RelativePath=".\Shader.h">
			</File>
		</Filter>
		<Filter
			Name="Miscellaneous Files"
			Filter="txt">
			<File
				RelativePath=".\Options.txt">
			</File>
			<File
				RelativePath=".\ReadMe.txt">
			</File>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>
